![]() ![]() This is NOT a place for discussing how games are produced. ![]() Please help us keep this subreddit focused on Game Design. If this post does not belong here, it should be reported or removed. r/GameDesign is a community ONLY about Game Design, NOT Game Development in general. It's about the theory and crafting of systems, mechanics, and rulesets in games. Game Design is a subset of Game Development that concerns itself with WHY games are made the way they are. Check out our Discord! Suggestions and feedback Message the Moderators r/Games: A place for informative and interesting gaming content and discussions. r/gamedevclassifieds: A game development classified section to help you find talent, or to help the talent find you. r/indiegaming: The place for all news and developments in the Indie gaming community. r/themakingofgames: For all 'behind the scenes' content of your favorite games. r/devblogs: The latest blog posts from your favorite game development bloggers. r/GameSociety: reddit's "book club" for games. r/ludology: For the serious discussion and analysis of games played on a computer, board, field or any other interactive media. ![]() r/tabletopgamedesign: All things related to designing tabletop RPGs, wargames, board, and card games. r/gamedev: All things related to game development, programming, math, art, music, collaboration. If your post isn't related to game rule crafting, consider posting in one of the following subreddits: ![]() Please report any submissions or comments violating these rules using the report button. Show-off posts are only allowed as game design case studies (Tell us how/ why you developed an interesting game design concept in your game)ģ) DO NOT link to an article or video without providing a short summary. All submissions must be related to Game Design.Ģ) DO NOT post self-promotion, job posts, sales, surveys, polls, low-effort posts, memes, jokes, etc. "how do I fix this problem in Unity?" or "how do I get a job in the game industry?" Try /r/gamedev instead. Posting rulesġ) DO NOT post about general Game Development, e.g. If you're new to /r/GameDesign, please read the GameDesign wiki for useful resources and an FAQ. Game Designers of all experience levels are welcome! Posts about visual art, sound design and level design are only allowed if they are also related to game design. Posts about programming, making assets, picking engines etc… will be removed and should go in /r/gamedev instead. If you're confused about what game designers do, "The Door Problem" by Liz England is a short article worth reading. It's about the theory and crafting of mechanics and rulesets. This includes linking to sales/trades happening outside r/AnaloguePocket and asking someone to contact you privately.Game Design is a subset of Game Development that concerns itself with WHY games are made the way they are. We believe enabling these posts sets a dangerous precedent for the seller, buyer and the reputation of the wider community. To clarify, ROM hacks are fine, as long as you're linking to the patch file exclusively, rather than a pre-patched ROM. ISO, BIN/CUE, BIOS etc.) download information. Please don't ask for, or share, ROMs (incl. Don't direct people to the search bar or Google if you can answer their question. Be friendly and helpful wherever possible. Please remember that everyone's experience levels are different and that's okay. Completely engineered in two FPGAs.īe respectful and helpful. Pocket works with cartridge adapters for other handheld systems, too. Out of the box, Pocket is compatible with the 2,780+ Game Boy, Game Boy Color & Game Boy Advance game cartridge library. A digital audio workstation with a built-in synthesizer and sequencer. A multi-video-game-system portable handheld. ![]()
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